Practical, hands-on learning
Be part of the team
Strong industry links




Details
Year 1

Core modules
BPIE111
Stage 1 Computing Placement Preparation
0 credits
This module is aimed at students who may be undertaking an industrial placement in the third year of their programme. It is designed to assist students in their search for a placement and in their preparation for the placement itself.
COMP1000
Software Engineering 1
20 credits
This module exposes students to the principles of software design and construction. The basics of constructing source code to solve a problem will be introduced, exposing students to common control structures alongside concepts such as types and generics. Major programming paradigms such as object orientation and functional programming are introduced. Additionally, key software development tools and methods are explored.
100% Coursework
COMP1001
Computer Systems
20 credits
This module provides students with an underpinning knowledge of how computers work. Topics include low-level systems and representation of data, operating systems, and an introduction to subjects such as virtualisation, parallelism, state and communications. Students will learn how operating systems manage processes and scheduling, and how memory management works.
100% Coursework
COMP1002
Cyber Security & Networks
20 credits
Modern computing relies upon networking and robust cyber security. This module provides an appreciation of their core enabling technologies, discussing how they can be applied. Key networking topics include routing and switching, as well as wireless networks. Key areas of security include underlying concepts and threats, and exploring security technologies that can be applied to enable defence in depth.
100% Coursework
COMP1003
Algorithms, Data Structures and Mathematics
20 credits
Data structures and algorithms lie at the heart of Computer Science as they are the basis for an efficient solution of programming tasks. In this module, students will study core algorithms and data structures, as well as being given an introduction to algorithm analysis and basic Mathematics for Computer Science.
100% Coursework
COMP1004
Computing Practice
40 credits
This module applies problem-based learning to provide students with the ability to identify problems and derive appropriate and considered solutions. A focus will be given to the early stages of the software development lifecycle to develop the skills of eliciting requirements whilst considering operational and technical trade-offs. The module will culminate in the creation of a simple yet complete software solution.
80% Coursework
20% Practicals
Year 2

Core modules
BPIE211
Stage 2 Computing Placement Preparation
0 credits
This module is aimed at students who may be undertaking an industrial placement in the third year of their programme. It is designed build on the Level 1 module (BPIE111) and to assist students in their search for a placement and in their preparation for the placement itself.
COMP2000
Software Engineering 2
20 credits
Students’ understanding of software engineering is expanded by introducing a range of topics that instil best practice. Students will learn how to implement faster software using parallelism and consider aspects of human-computer interaction. Object-orientation and functional programming are revisited, while event-driven programming is introduced. Common design patterns used in the construction of software are introduced.
100% Coursework
COMP2001
Information Management & Retrieval
20 credits
This module introduces students to the fundamental concepts for graphical representation, information management, database systems and data modelling. The capture, digitisation, representation, organisation, transformation and presentation of information is explored using conceptual and physical data models.
100% Coursework
COMP2002
Artificial Intelligence
20 credits
This module provides students with an introduction to the principles of artificial intelligence and the methods used in that field. Topics covered include search and optimisation, knowledge representation and reasoning, and machine learning. Students will gain experience of modelling and simulation, and will apply analytical tools to evaluating results, and will consider the ethical implications of the introduction of AI.
100% Coursework
COMP2003
Computing Group Project
40 credits
Knowledge gained in earlier stages of the computing programmes is consolidated and integrated into a substantial project. Students work in teams, champion professional roles, design and develop a software solution for a given scenario. The project integrates and expands upon software development stages covered on the course (project management, analysis, design, construction, communication, security and/or networking).
80% Coursework
20% Practicals
Optional modules
COMP2005
Software Development Tools and Practices
20 credits
This module explores the current state of the art in testing tools, including static and dynamic analysis tools. It explores programming environments that automate parts of program construction processes (e.g., automated builds) and continuous integration. Software verification and validation concepts are introduced along with testing types and testing fundamentals.
100% Coursework
COMP2006
Security Architectures & Cryptography
20 credits
The ability to design secure systems is critical to the successful operation of any system. This module will develop the knowledge and understanding of security architectures, design principles (such as least privilege, default deny) and elicitation of security requirements to enable the design of secure systems. Core to this knowledge is the role cryptography can have in addressing these requirements.
100% Coursework
COMP2007
Game Development
20 credits
This module provides a series of workshops in interactive systems for game developers with a core lecture series resulting in a substantial individual student project. The workshop series will also introduce students to the game development pipeline through an iterative process, tools and methods used in industry, developing professional practice.
100% Coursework
Optional placement year

Core modules
BPIE330
Computing Related Placement (Generic)
A 48-week period of professional training spent as the third year of a sandwich programme undertaking an approved placement with a suitable company. This provides an opportunity for the student to gain relevant industrial experience to consolidate the first two stages of study and to prepare for the final stage and employment after graduation.
Final year

Core modules
COMP3000
Computing Project
40 credits
The Computing Project provides an opportunity to tackle a major computing related problem in an approved topic area relevant to the programme of study.
80% Coursework
20% Practicals
COMP3003
Machine Learning
20 credits
This module introduces machine learning, covering unsupervised, supervised and reinforcement learning from a Bayesian perspective. This includes theory behind a range of learning techniques and how to apply these representations of data in systems that make decisions and predictions.
100% Coursework
COMP3018
Human-Robot Interaction
20 credits
This module provides basic knowledge about the growing field of human-robot interaction. It discusses how to create and evaluate a multimodal human-robot interactive system and highlights its applications in daily life. Besides, it discusses how an intelligent robot can learn from experience in the surroundings and what kind of cognitive architectures and models can be used to manage its behaviours in complex environments.
100% Coursework
Optional modules
COMP3006
Full-Stack Development
20 credits
This module explores the production of dynamic web applications with a particular focus on the web environment. Key elements such as object oriented and event-based development, asynchronous client-server communication and distributed content representation are explored through practical production. The production of a working system uses dynamic web frameworks such as HTML, CSS and JavaScript/jQuery.
100% Coursework
COMP3008
Big Data Analytics
20 credits
The key objective of this module is to familiarise the students with the most important information technologies used in manipulating, storing and analysing big data. Students will work with semi-structured datasets and choose appropriate storage structures for them. A representative of recent non-relational trends is presented—namely, graph-oriented databases.
100% Coursework
COMP3007
HCI, Usability and Visualization
20 credits
This module has three main objectives. The first objective is to enhance the students understanding of the topic of Human Computer Interaction (HCI). The second is to emphasise the crucial role of user feedback in the software development life cycle. The final objective is to exemplify this grounding in HCI and usability evaluation using the application area of Information Visualization.
100% Coursework
COMP3001
Parallel Computing
20 credits
This module develops an understanding of problems in Computer Science which take advantage of general-purpose computing on GPUs. It provides practical methodologies to reformulate problems in terms of hardware architecture, graphics primitives and high-performance computing concepts, as supported by the most recent GPUs. It develops the skills to implement parallel solutions with common GP-GPU computing languages.
100% Coursework
Optional pathways
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BCS, The Chartered Institute for IT accreditation
Accredited by, and entitles membership to, the BCS, the Chartered Institute for IT
Experience
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Develop your computational theory and practice
Gather requirements
Collaborate within a team
Manage the pressure of deadlines

I don’t think there’s been a single week where I haven’t used the computing lab at least five out of seven days. Having free, full access to specialised software like MATLAB, VirtualBox, Azure and Eclipse has been a significant boost to my education.
BSc (Hons) Computer Science student

Research-informed teaching

Dr Rory Hopcraft
Lecturer in Cyber Security

Dr Fatma Bouabdallah
Lecturer in Computer Science

Dr Vasilios Kelefouras
Lecturer in Computer Science
Passionate about all things computing?
- participate and learn together in collaborative coding sessions. Perfect for both improving your skills and helping others with their coding challenges
- gain insights from industry professionals through our guest speaker events, providing valuable industry connections and real-world perspectives on what it's like working in tech.
- build your professional network at our events. Meet peers, alumni, and professionals from the tech industry, opening doors to potential career opportunities and collaborations.

Life in Plymouth
The overall vibe of the city is perfect. You are by the sea so it is still laid back, but you have all the conveniences of living in a city.
Current student



Careers
The professional skills I learned at Plymouth, coupled with the technical expertise in certain areas, allowed me to move directly into a Software Developer role
BSc (Hons) Computer Science graduate, Software Developer at PenCarrie Ltd

Optional placement year: preparing you for the future
We regularly have students securing placements and jobs at FTSE 100 companies. There is a perception that only students from red brick universities go to these places. It simply is not the case – our students are massively competitive and win these placements as well.
Professor Nathan Clarke
Professor in Cyber Security and Digital Forensics
The placement year taught me how to interact with different people throughout the company at differing levels and how to approach conversations to get the maximum amount of information out of them.
BSc (Hons) Computer Science graduate, Senior Machine Learning Engineer at Just Eat.
Fees and funding
Tuition fees
£9,535 per year
£795 per 10 credits
Tuition fee price changes
£18,650 per year
Tuition fee price changes
Additional costs
Fund your studies
Supporting students with the cost of living

Apply
Entry requirements
104 UCAS points
You may be eligible for a contextual offer
GCSE
A levels
18 Unit BTEC National Diploma/QCF Extended Diploma
BTEC National Diploma modules
All Access courses
T level
International Baccalaureate
Extended entry requirements
Ready to apply?
I400
P60
3 years
(+ optional placement)
Full-time
Plymouth
Other routes into this course
The following courses are available as routes into this programme.

Don't have the traditional entry requirements to start a degree? Get a solid grounding in the disciplines underpinning computer science through an additional foundation year, gaining hands-on skills across a range of topics.
Entry requirements
104 UCAS points
BSearch entry requirements for your country
English language requirements
Ready to apply?
Need support with your application?
- Personal statement guidance
- student visa support
- travel and arrival information
- and more.
I400
P60
3 years
(+ optional placement)
Full-time
Plymouth